Lichtra (aka Electro) First Known Electric Boardgame (1910) Before the music stopped, though, there were a number of notable gaming events, highlighted by the creation of the most popular card game ever. It seemed as if the good times would last forever, but then at the end of the decade, right on cue, came the stock market crashes and happy days were gone again. The result was the Roaring Twenties, filled with fads, flappers, jazz, speakeasies, and a whole lotta dancing. In response to this dark decade, the world seemed to decide to kick up its collective heels and party. Not only did they include a bloody and horrific world war, but that was no sooner ended when the world was once again rocked by a global pandemic (the so-called Spanish Flu), which actually killed more people than died in the war! Needless to say, this was not a period with a large number of gaming innovations. The teens were a dreadful ten-year period. The second and third decades of the twentieth century could scarcely have been more different.
This article will cover the period from 1910 to 1929. This is part of the continuing series of articles in our Gaming Timeline series, in which we explore the historical significance of (and our personal experiences with) the most notable games from the past 120 years.